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holoVersus (Test Build)
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Devlog
Survival Mode Tutorial
June 19, 2023
by
Zortoise
1
#tutorial
Survival Mode is pretty different from the standard game mechanic wise, so I thought I may as well make a quick primer on it. By the way, be sure to read the Advance Mechanics article before reading t...
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Advanced Mechanics
June 19, 2023
by
Zortoise
1
Oh boy. You ready? Movement For aerial Normals/Heavies, you can only do each once per jump, but you can reset this with an Air Jump/Wall Jump/Air Dash/Super Dash/Dodge. For aerial Specials, you can on...
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Beginner's Tutorial
June 19, 2023
by
Zortoise
2
#tutorial
Starting Out First of all, holoVersus is designed with keyboard in mind, all inputs are digital instead of analog. Yes, using a keyboard is highly recommended (you need to test for ghosting issues tho...
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Test Build 6 Release
December 25, 2022
by
Zortoise
#Update
Test Build 6 Changelogs General: Added Training Mode. It is pretty barebones though. You can save/load a save state within it, set Guard Gauge to return to a certain point, toggle regeneration, and to...
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Test Build 5 Release
December 19, 2022
by
Zortoise
1
#Update
Test Build 5 Changelog General: Burst Extend no longer reset Repeat Penalties. Projectile specials can no longer be Burst Revoked on active frames, they cannot be Burst Revoked on recovery frames as w...
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Gura's Movelist
December 13, 2022
by
Zortoise
1
#Movelist
Fast moving character with 2 air dashes per airtime. Her air dashes are locked to horizontal and 25.7 degrees. She can hold her ground dashes to go further. Honestly, I am not quite sure what kind of...
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Test Build 4 Release
December 13, 2022
by
Zortoise
1
#Update
Test Build 4 Changelog Controls: Removed Classic Inputs style, too much of a pain to maintain. Changed DoubleTap-Fastfall to DownJump-Fastfall so that it is actually useful. As the name indicates, it...
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